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What Kind of D&D Character Would You Be?

Begonnen von Greifenklaue, 13. März 2008, 23:18:25

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Greifenklaue

130 hammerharte Fragen: http://www.easydamus.com/character.html

Wer es durchhält, wird mit Klasse und mehr entlohnt...
"In den letzten zehn Jahren hat sich unser Territorium halbiert, mehr als zwanzig Siedlungen sind der Verderbnis anheim gefallen, doch nun steht eine neue Generation Grenzer vor mir. Diesmal schlagen wir zurück und holen uns wieder, was unseres ist.
Schwarzauge wird büssen."

Elisabeth

Ich bin:
Chaotic Good Human Ranger (4th Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 10
Intelligence- 14
Wisdom- 12
Charisma- 11

[138]

Und der Test dauert ganz schön lange...
Töte nie mehr, als du essen kannst!

Streifenmalkav

Lawful Neutral Human Monk/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 12
Charisma- 12
Bowties are Cool!

-------------------------------------------------
Conventus Leonis ---- 23.-25. März ´12                                                                               
Wie immer im Jugendzentrum Mühle in Braunschweig

Infos unter: http://www.conleo.de/
und bald auch hier

Zy-Nist

#3
Chaotic Neutral Human Wizard/Rogue (3rd/2nd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 15
Charisma- 13

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Ich habe schon Probleme mit WELT 1.0 !
Was zum Geier soll ich dann mit WEB 2.0 ?

Das System und du:
1.) Das System gewinnt immer !
2.) Sollte das System irgendwann mal verlieren, bricht es zusammen !
3.) Bricht das System zusammen, dann hast du ganz andere Probleme als irgendein System !

Elisabeth

mann sollte versuchen ehrlich zu antworten... [24]
Töte nie mehr, als du essen kannst!

Bart FU

Chaotic Evil Human Wizard/Rogue (3rd/2nd Level)


Ability Scores:
Strength- 15
Dexterity- 19
Constitution- 17
Intelligence- 19
Wisdom- 19
Charisma- 18

JUHU!!!
"Vampire sind Fabelwesen, wie Zwerge, Gremlins und Eskimos."

Berserker

Chaotic Good Human Ranger/Wizard (2nd/2nd Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 14

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Blooddrunk

Neutral Good Human Cleric (1st Level)


Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 12
Charisma- 12

Hätte aber auch theoretisch Halbling und Rechtschaffend gut sein können, waren jeweils gleich stark gewichtet


Sind noch jemanden so ein paar Fragen seltsam vorgekommen....Schurkenstaaten beispielsweise

ClemLOR

*lach*

Tanis!!! (mehr oder weniger ...)

Lawful Neutral Human Ranger (5th Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 13
Wisdom- 14
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Teufelsbraut

Neutral Good Human Ranger (5th Level)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find ich ja jetzt irgendwie nicht sooo passend!
B.I.T.C.H.
Babe In Total Control of Herself Ja! Immernoch....

ChaosQueen!




"Schatzi? Stellst Du schonmal die Zombies auf?"

Teufelsbraut

ZitatTanis!!! (mehr oder weniger ...)
Wie cool ist das denn? *grins* ;D
B.I.T.C.H.
Babe In Total Control of Herself Ja! Immernoch....

ChaosQueen!




"Schatzi? Stellst Du schonmal die Zombies auf?"

Xenos

Interessant ... ob das wohl stimmt ? ;)


True Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 10
Intelligence- 12
Wisdom- 14
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

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