Brig Neunfinger
Male half-orc fighter (drill sergeant, mutation warrior) 1 (Pathfinder Player Companion: Melee Tactics Toolbox 11, Pathfinder RPG Advanced Class Guide 93)
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 23, touch 12, flat-footed 22 (+5 armor, +1 Dex, +3 natural, +3 shield, +1 trait)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light flail +7 (1d8+6) or
. . whip +7 (1d3+6 nonlethal) or
. . bite +2 (1d4+3)
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Statistics
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Str 23, Dex 12, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +7; CMD 18
Feats Ironhide[APG], Shield Focus, Shield Wall[APG]
Traits defender of the society, eyes and ears of the city
Skills Acrobatics -4 (-8 to jump), Intimidate +5, Perception +5; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ orc blood
Combat Gear mutagen[APG]; Other Gear scale mail, heavy steel shield, light flail, whip, 56 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Shield Focus +1 Shield AC
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Male half-orc fighter (drill sergeant, mutation warrior) 1 (Pathfinder Player Companion: Melee Tactics Toolbox 11, Pathfinder RPG Advanced Class Guide 93)
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 22 (+5 armor, +1 Dex, +3 natural, +3 shield, +1 trait)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee light flail +7 (1d8+6) or
. . whip +7 (1d3+6 nonlethal) or
. . bite +2 (1d4+3)
--------------------
Statistics
--------------------
Str 23, Dex 12, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +7; CMD 18
Feats Ironhide[APG], Shield Focus, Shield Wall[APG]
Traits defender of the society, eyes and ears of the city
Skills Acrobatics -4 (-8 to jump), Intimidate +5, Perception +5; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ orc blood
Combat Gear mutagen[APG]; Other Gear scale mail, heavy steel shield, light flail, whip, 56 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Shield Focus +1 Shield AC
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.