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Beiträge - Sheena-Tiger

#1
Tal strangers!

Ich werfe Ordath ins Getümmel.
Ordath ist ein junger männlicher Halbork in Schuppenpanzer, in welchem er sich erstaunlich gut bewegt, mit schweren Stahlschild in der linken und meist einem Langschwert, seltener einem schweren Streitkolben in der rechten Hand.
Wenn er sich in einer Stadt aufhält oder ein Zimmer hat in welchem er sich umziehen kann, bevorzugt er Reisekleidung, den Schlapphut welcher ihn ein wenig vor der Sonne schützt legt er selten ab, selbst wenn er in Panzerung unterwegs ist.

Seine Klasse ist Fighter, auf dem Weg des Armor Masters.

Ordath
Male Half-Orc fighter 1 Archetypes Armor Master,
LN Medium humanoid (orc, human)
Init +2, Senses darkvision (27 m); Perception +1
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield, )
hp 12 ((1d10)+2)
Fort +4, Ref +2, Will +0

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OFFENSE
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Speed 6 m
Melee shield (heavy/steel) +4 (1d4+1)
Melee longsword (atturi's zorn) +4 (1d8+3/19-20)
Melee mace (heavy) +4 (1d8+3)

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TACTICS
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STATISTICS
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Str 16, Dex 14, Con 14, Int 12, Wis 11, Cha 10,
Base Atk +1; CMB +4; CMD 16
Feats Ironhide, Quick Draw
Skills Escape Artist +2, Heal +1, Knowledge (Local) +4, Perception +1,
Traits Armor Expert,
Languages Common, Goblin, Orc
SQ acute darkvision, bonus feats, city-raised, darkvision, orc blood, scavenger,
Combat Gear
Other Gear shield (heavy/steel), longsword (atturi's zorn), scale mail, outfit (traveler's), backpack, common, bedroll, gear maintenance kit, soap (per lb.), waterskin (filled) (2), whetstone, flint and steel, mess kit, pot (iron), belt pouch, mace (heavy), 32.88 gp
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SPECIAL ABILITIES
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Acute Darkvision Some half-orcs have exceptionally sharp darkvision, gaining darkvision 90 feet.

Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Scavenger Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating racial trait.

Vagabond Child (urban) (Escape Artist) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

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